These four classroom shifts can make academic risk-taking feel safer, clearer, and more worthwhile for middle school students ...
Education technology has a profound impact on student learning by enhancing engagement, fostering personalized education, and providing access to vast resources. How does technology impact student ...
(TNS) — As students walk through the doors of Woodhaven Upper Elementary School, they are welcomed not only by the district’s mission statement to “engage, enlighten, and empower,” but also by the ...
While it might be tempting to view “active learning” as another educational buzzword, a large body of research demonstrates that active and collaborative classrooms produce deeper and more ...
Microsoft and Sanoma Learning, a leader in K12 learning materials in Europe, announce their collaboration on a number of improvements for teachers and students. Both companies share the goal of ...
Collaborative testing represents an innovative assessment strategy where students initially answer examination questions individually and subsequently engage in group discussions to review and defend ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
Micah Castelo is a web editor for EdTech: Focus on K-12. Her experience includes education and community news coverage for the Syracuse Post-Standard and international news reporting for the Pulitzer ...
Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms ...
Students can also try their hand at designing their own games based on course material. Teaching-as-learning: as every instructor knows (and research into human learning confirms), one of the most ...
As education becomes more an experience of learning in the digital age, technologies play a pivotal role in reshaping the learning experiences of K-12 students. From interactive applications to ...