A Charles Sturt University study published in Research in Science Education has mapped a three-stage pathway showing how educator planning, play-based action and reflective practice can work together ...
As part of the recently released "Artificial Intelligence and the Future of Teaching and Learning: Insights and Recommendations," by the Office of Educational Technology (OET) of the U.S. Department ...
Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
As students learn a new concept, measuring how well they grasp it has often depended on traditional paper and pencil tests. Researchers have developed a machine learning algorithm, which can be used ...
Corrected: This story has been updated to correct the number of districts participating in Washington state’s Mastery-Based Learning Collaborative. Every state now allows schools to embrace competency ...
Among the platforms consistently recommended by educators internationally, LearningMole has established itself as a trusted ...
Michael Hickey is a New York-based writer who covers IT news and trends for CDW’s group of technology magazines. As schools look for innovative ways to engage students and navigate digital learning ...
Editor’s note: Earlier this year, Sam Northern, a National Board-certified Teacher-Librarian at Simpson Elementary School in Franklin, Kentucky, traveled to Finland as part of the The Fulbright ...
In the modern educational landscape, students have more tools at their disposal than ever before. Technology has revolutionized the way learners interact with content, practice concepts, and retain ...
When I was an engineering student at the University of Waterloo, some people wondered why I’d choose a program that took an extra year compared to other universities. My program “interrupted” ...