So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...
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