The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Minecraft has outgrown its humble beginnings in 2011 and has since become the top sold video game of all time. This massive growth has brought a huge player base that is dedicated to bettering the ...
Learning can be an exciting journey filled with creativity. Minecraft Education proves just that – combining education and play to create fun ways for children to learn and feel involved in the ...