The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR of 12.68%. Key trends driving this growth include the rise of e-learning ...
Meta released an open source language learning app for Quest 3 that combines mixed reality passthrough and AI-powered object ...
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But providing opportunities for experiential learning can be a struggle for some higher education institutions because of ...
As the workforce evolves at a rapid pace, it’s increasingly important for students to leave higher-ed institutions equipped with relevant skills and knowledge. The best way to develop those skills?
Learning to draw can feel like a daunting task, but the Quest 3 is here to help. A team of developers figured out a fun way to teach the techniques and skills of drawing with the help of mixed reality ...
Overview: VR labs have expanded to about 2,500 Indian schools, including government institutions in smaller cities.NCERT’s XR ...