** Yes, yes, we've all seen the benchmarks from Valve. It's one data point from one company's single engine, and the comparison is between not just APIs but implementations; it's entirely possible ...
Surprisingly, we don’t see that much variance in these two high-end OpenGL applications between our ultra high-end cards and the mid-range / budget cards. 3D Studio Max shows a much larger degree of ...
A CADdie lament:<P>What need do I have with a dozen pixel operations per clock cycle, texture compression, programable DX8 eyecandy, 70fps in 1280x1024 4xFSAA and kitch like that when all I ask for is ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
The way OpenGL draws to the screen is influenced by the choice of "pixel format". A pixel format specifies several properties such as: - Whether the pixel buffer is single- or double-buffered. - ...
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