This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...