It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. Narrative and The Fourth Wall provide two questions that must be asked of every UI ...
A dedicated ARC Raiders player has designed a concept that Embark Studios may want to take note of, as it would solve some of ...
When a game is mostly hard because the UI is terrible, what happens when you start streamlining its interface? When a game is mostly hard because the UI is terrible, what happens when you start ...
UI - user interface - and UX, or user experience, are both key aspects of game design that can make or break the enjoyment and consumption of a title for players. Although it may seem like something ...
GREENBELT, MD, March 12, 2009—Scaleform® Corporation (Scaleform), the groundbreaking force in interactive entertainment middleware and user interface (UI) engines for video games, today announced ...
The Battlefield franchise has built its reputation on sprawling maps, intense firefights, and absolute chaos in multiplayer battles. It’s a game for the tactically-minded chaos lovers, where planning ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...